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AI Insights · Timothy · July 2022

Top 5 Apple Arcade Games Performance in Finland, Q2 2022

Discover the performance trends of the top 5 Apple Arcade games in Finland during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Apple Arcade Games Performance in Finland, Q2 2022

In the second quarter of 2022, the top 5 Apple Arcade games in Finland demonstrated varied performance metrics across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive overview of these trends.

Snake.io - Fun Online Snake from Kooapps saw its weekly revenue peak at around $112 in early April, then gradually declined to $37 by mid-June. Weekly downloads showed a fluctuating trend, starting at approximately 1.8K in late March and peaking at nearly 2K in mid-April before stabilizing around 1.6K towards the end of June. The game maintained a relatively steady active user base, starting from 16.9K in late March and ending at 14.7K in late June.

Sonic Dash: Fun Endless Runner by SEGA experienced a peak in weekly revenue at about $100 in early May, followed by a decline to $47 by the end of June. Weekly downloads reached a high of 1.2K in late April and then dropped to around 860 by the end of June. Active users increased from 6.5K in late March to a peak of 11.5K in late April, before stabilizing around 10.5K by the end of June.

Hill Climb Racing from Fingersoft saw a stable weekly revenue around $200 in early April, with a dip to $66 in early June, before rebounding to $102 by the end of June. Weekly downloads fluctuated, starting at 1K in late March, peaking at 1.3K in early April, and ending at around 780 by late June. The game maintained a robust active user base, starting at approximately 36.5K in late March and closing the quarter at 31.1K.

Fruit Ninja® by Halfbrick Studios showed its best weekly revenue of about $79 in early May, with a low of $8 in mid-May, ending the quarter at $53. Weekly downloads varied, starting at 811 in late March and peaking at 945 in early April, before stabilizing around 759 by the end of June. Active users fluctuated slightly, starting at 12.2K in late March and ending at 11.3K by the end of June.

Chess - Play & Learn from Chess.com had the highest weekly revenue among the top 5, peaking at around $1.8K in mid-April, with a slight decline to $1.5K by the end of June. Weekly downloads showed a slight decline from 956 in late March to around 724 by the end of June. The active user base remained quite stable, starting at 18.6K in late March and ending at 17.9K by the end of June.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022